What is C++?
Released in 1985, C++ is an object-oriented programming language created by Bjarne Stroustrup. C++ maintains almost all aspects of the C language, while simplifying memory management and adding several features - including a new datatype known as a class (you will learn more about these later) - to allow object-oriented programming. C++ maintains the features of C which allowed for low-level memory access but also gives the programmer new tools to simplify memory management.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.
Released in 1985, C++ is an object-oriented programming language created by Bjarne Stroustrup. C++ maintains almost all aspects of the C language, while simplifying memory management and adding several features - including a new datatype known as a class (you will learn more about these later) - to allow object-oriented programming. C++ maintains the features of C which allowed for low-level memory access but also gives the programmer new tools to simplify memory management.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know the linked-list is a cycle.
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know the linked-list is a cycle.
What is the difference between realloc() and free()?
The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc, calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer parameter is not a valid pointer.
The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc, calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer parameter is not a valid pointer.
What is function overloading and operator overloading?
Function overloading: C++ enables several functions of the same name to be defined, as long as these functions have different sets of parameters (at least as far as their types are concerned). This capability is called function overloading. When an overloaded function is called, the C++ compiler selects the proper function by examining the number, types and order of the arguments in the call. Function overloading is commonly used to create several functions of the same name that perform similar tasks but on different data types.
Operator overloading allows existing C++ operators to be redefined so that they work on objects of user-defined classes. Overloaded operators are syntactic sugar for equivalent function calls. They form a pleasant facade that doesn't add anything fundamental to the language (but they can improve understandability and reduce maintenance costs).
Operator overloading allows existing C++ operators to be redefined so that they work on objects of user-defined classes. Overloaded operators are syntactic sugar for equivalent function calls. They form a pleasant facade that doesn't add anything fundamental to the language (but they can improve understandability and reduce maintenance costs).
What is the difference between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator {
for(int j=10; j > =0; j--) //function body
cout << *; cout <<>
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator {
for(int j=10; j > =0; j--) //function body
cout << *; cout <<>
What are the advantages of inheritance?
It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
How do you write a function that can reverse a linked-list?
void reverselist(void) {
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail) {
head->next = 0;
tail->next = head; }
else {
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; ) {
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next; }
curnext->next = cur; } }
void reverselist(void) {
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail) {
head->next = 0;
tail->next = head; }
else {
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; ) {
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next; }
curnext->next = cur; } }
What do you mean by inline function? The idea behind inline functions is to insert the code of a called function at the point where the function is called. If done carefully, this can improve the application's performance in exchange for increased compile time and possibly (but not always) an increase in the size of the generated binary executables.
Write a program that ask for user input from 5 to 9 then calculate the average
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i> numb;
while ( numb<5>9) {
cout << "Invalid input, please re-enter: "; cin >> numb; }
total = total + numb; }
average = total/MAX;
cout << "The average number is: " <<>}
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i
while ( numb<5>9) {
cout << "Invalid input, please re-enter: "; cin >> numb;
total = total + numb; }
average = total/MAX;
cout << "The average number is: " <<>}
Write a short code using C++ to print out all odd number from 1 to 100 using a for loop
for( unsigned int i = 1; i < = 100; i++ ) if( i & 0x00000001 ) cout <<>
for( unsigned int i = 1; i < = 100; i++ ) if( i & 0x00000001 ) cout <<>
What is public, protected, private?
Public, protected and private are three access specifier in C++.
Public data members and member functions are accessible outside the class.
Protected data members and member functions are only available to derived classes.
Private data members and member functions can’t be accessed outside the class. However there is an exception can be using friend classes.
Write a function that swaps the values of two integers, using int* as the argument type.
void swap(int* a, int*b) {
int t;
t = *a;
*a = *b;
*b = t; }
Public, protected and private are three access specifier in C++.
Public data members and member functions are accessible outside the class.
Protected data members and member functions are only available to derived classes.
Private data members and member functions can’t be accessed outside the class. However there is an exception can be using friend classes.
Write a function that swaps the values of two integers, using int* as the argument type.
void swap(int* a, int*b) {
int t;
t = *a;
*a = *b;
*b = t; }
Tell how to check whether a linked list is circular.
Create two pointers, each set to the start of the list. Update each as follows:
Create two pointers, each set to the start of the list. Update each as follows:
while (pointer1) {
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\"); } }
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\"); } }
OK, why does this work?
If a list is circular, at some point pointer2 will wrap around and be either at the item just before pointer1, or the item before that. Either way, it’s either 1 or 2 jumps until they meet.
If a list is circular, at some point pointer2 will wrap around and be either at the item just before pointer1, or the item before that. Either way, it’s either 1 or 2 jumps until they meet.
What is virtual constructors/destructors?
Answer1
Virtual destructors:
If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor.
This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called. Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
Answer2
Virtual destructors: If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem – declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called.
Answer1
Virtual destructors:
If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor.
This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called. Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
Answer2
Virtual destructors: If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem – declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called.
Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error. Does c++ support multilevel and multiple inheritance?
Yes.
Yes.
What are the advantages of inheritance?
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
What is the difference between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator {
for(int j=10; j>=0; j--) //function body
cout<<”*”; cout<
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator {
for(int j=10; j>=0; j--) //function body
cout<<”*”; cout<
What is the difference between an ARRAY and a LIST? Answer1
Array is collection of homogeneous elements.
List is collection of heterogeneous elements.
For Array memory allocated is static and continuous.
For List memory allocated is dynamic and Random.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Answer2
Array uses direct access of stored members, list uses sequencial access for members.
//With Array you have direct access to memory position 5
Object x = a[5]; // x takes directly a reference to 5th element of array
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
for( it = list.begin() ; it != list.end() ; it++ ) {
if( i==5) {
x = *it;
break; }
i++; }
Array is collection of homogeneous elements.
List is collection of heterogeneous elements.
For Array memory allocated is static and continuous.
For List memory allocated is dynamic and Random.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Answer2
Array uses direct access of stored members, list uses sequencial access for members.
//With Array you have direct access to memory position 5
Object x = a[5]; // x takes directly a reference to 5th element of array
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
for( it = list.begin() ; it != list.end() ; it++ ) {
if( i==5) {
x = *it;
break; }
i++; }
Does c++ support multilevel and multiple inheritance?
Yes.
Yes.
What is a template?
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
templatefunction_declaration; template function_declaration;
The only difference between both prototypes is the use of keyword class or typename, its use is indistinct since both expressions have exactly the same meaning and behave exactly the same way.
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
template
The only difference between both prototypes is the use of keyword class or typename, its use is indistinct since both expressions have exactly the same meaning and behave exactly the same way.
Define a constructor - What it is and how it might be called (2 methods).
Answer1
constructor is a member function of the class, with the name of the function being the same as the class name. It also specifies how the object should be initialized.
Ways of calling constructor:
1) Implicitly: automatically by complier when an object is created.
2) Calling the constructors explicitly is possible, but it makes the code unverifiable.
Answer2
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
main(){
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default constructor.
Answer1
constructor is a member function of the class, with the name of the function being the same as the class name. It also specifies how the object should be initialized.
Ways of calling constructor:
1) Implicitly: automatically by complier when an object is created.
2) Calling the constructors explicitly is possible, but it makes the code unverifiable.
Answer2
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
main(){
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default constructor.
You have two pairs: new() and delete() and another pair : alloc() and free().
Explain differences between eg. new() and malloc()
Answer1
1.) “new and delete” are preprocessors while “malloc() and free()” are functions. [we dont use brackets will calling new or delete].
2.) no need of allocate the memory while using “new” but in “malloc()” we have to use “sizeof()”.
3.) “new” will initlize the new memory to 0 but “malloc()” gives random value in the new alloted memory location [better to use calloc()]
Answer2
new() allocates continous space for the object instace
malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
Explain differences between eg. new() and malloc()
Answer1
1.) “new and delete” are preprocessors while “malloc() and free()” are functions. [we dont use brackets will calling new or delete].
2.) no need of allocate the memory while using “new” but in “malloc()” we have to use “sizeof()”.
3.) “new” will initlize the new memory to 0 but “malloc()” gives random value in the new alloted memory location [better to use calloc()]
Answer2
new() allocates continous space for the object instace
malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
What is the difference between class and structure?
Structure: Initially (in C) a structure was used to bundle different type of data types together to perform a particular functionality. But C++ extended the structure to contain functions also. The major difference is that all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class are private.
Structure: Initially (in C) a structure was used to bundle different type of data types together to perform a particular functionality. But C++ extended the structure to contain functions also. The major difference is that all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class are private.
What is RTTI? Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the base type. RTTI is the official way in standard C++ to discover the type of an object and to convert the type of a pointer or reference (that is, dynamic typing). The need came from practical experience with C++. RTTI replaces many Interview Questions - Homegrown versions with a solid, consistent approach.
What is encapsulation?
Packaging an object’s variables within its methods is called encapsulation.
Packaging an object’s variables within its methods is called encapsulation.
Explain term POLIMORPHISM and give an example using eg. SHAPE object: If I have a base class SHAPE, how would I define DRAW methods for two objects CIRCLE and SQUARE
Answer1
POLYMORPHISM : A phenomenon which enables an object to react differently to the same function call.
in C++ it is attained by using a keyword virtual
Example
public class SHAPE {
public virtual void SHAPE::DRAW()=0; }
Note here the function DRAW() is pure virtual which means the sub classes must implement the DRAW() method and SHAPE cannot be instatiated
public class CIRCLE::public SHAPE {
public void CIRCLE::DRAW() {
// TODO drawing circle } }
public class SQUARE::public SHAPE {
public void SQUARE::DRAW() {
// TODO drawing square } }
now from the user class the calls would be like
globally
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE(); }
public void MENU::OnClickDrawCircle(){
newShape = new SQUARE();
}
the when user actually draws
public void CANVAS::OnMouseOperations(){
newShape->DRAW(); }
Answer2
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own way.
Answer1
POLYMORPHISM : A phenomenon which enables an object to react differently to the same function call.
in C++ it is attained by using a keyword virtual
Example
public class SHAPE {
public virtual void SHAPE::DRAW()=0; }
Note here the function DRAW() is pure virtual which means the sub classes must implement the DRAW() method and SHAPE cannot be instatiated
public class CIRCLE::public SHAPE {
public void CIRCLE::DRAW() {
// TODO drawing circle } }
public class SQUARE::public SHAPE {
public void SQUARE::DRAW() {
// TODO drawing square } }
now from the user class the calls would be like
globally
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE(); }
public void MENU::OnClickDrawCircle(){
newShape = new SQUARE();
}
the when user actually draws
public void CANVAS::OnMouseOperations(){
newShape->DRAW(); }
Answer2
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own way.
What is an object?
Object is a software bundle of variables and related methods. Objects have state and behavior.
Object is a software bundle of variables and related methods. Objects have state and behavior.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
What do you mean by inheritance?
Inheritance is the process of creating new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class, but can add embellishments and refinements of its own.
Inheritance is the process of creating new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class, but can add embellishments and refinements of its own.
The only difference is the default visibility of members (both support data and functions and constructors and destructors).- classes have private members by default- structs have public members by default
Either type of object can be created on the stack (transient automatic variable) or on the heap (allocated via the “new” operator and expressly deleted using the “delete” operator). There is no difference in the way the class or struct lays out in memory.
I personally consider it bad form to use default visibility so I don’t do that. So in my case case there is no difference at all.
Some programmers use struct to indicate that the object is simple data. They will add constructors, accessors, assignment operators etcetera for protection. They will also add serialization an deserialization functions if the data is displayed or written to a file.
The same programmers will always use class when the object does something other than just hold data. For example, a class may represent a screen object or an external device, or a database access object. In these cases, the data is at least partly a configuration of the object.
In short, the struct keyword is superfluous and leads to confusion. There is no C++ language-specific reason to use it. It was probably retained to ensure compatibility with older C code
Either type of object can be created on the stack (transient automatic variable) or on the heap (allocated via the “new” operator and expressly deleted using the “delete” operator). There is no difference in the way the class or struct lays out in memory.
I personally consider it bad form to use default visibility so I don’t do that. So in my case case there is no difference at all.
Some programmers use struct to indicate that the object is simple data. They will add constructors, accessors, assignment operators etcetera for protection. They will also add serialization an deserialization functions if the data is displayed or written to a file.
The same programmers will always use class when the object does something other than just hold data. For example, a class may represent a screen object or an external device, or a database access object. In these cases, the data is at least partly a configuration of the object.
In short, the struct keyword is superfluous and leads to confusion. There is no C++ language-specific reason to use it. It was probably retained to ensure compatibility with older C code
Hello There,
ReplyDeleteFully agree on Embedded Developers World. We’re seeing a lot of projects tackle big complex problems but few seem to have taken into consideration and in particular reasons to adopt.
Could someone explain how to write a function to access and display head node in a one node linked list only? I am learning linked list of my own and I am stuck there. Can someone explain it urgently?
I read multiple articles and watched many videos about how to use this tool - and was still confused! Your instructions were easy to understand and made the process simple.
Regards,
David
Thank's and I will Post Linked List Topic in few days....
ReplyDelete